Confident parenting on your mobile device

YogiPlay: VentureBeat Article – How Earned Media Can Drive Mobile App Downloads

 

On yesterday’s VentureBeat, there was a neat little article about the value of “earned media” for mobile developers by Gilad de Vries who is vice president (brands and agencies) at Outbrain.  For those of you that might  need a media refresher – there are 3 basic media categories including:

- Paid:  a brand pays a third party to leverage external media channels for paid promotion (acquisition).  Examples of paid media includes promotional banners, viral video, branded virtual goods, etc.

- Owned: a brand owns the media distribution channel which it leverages to increase customer conversion or retention.  It’s the type of media that keeps your community of subscribers or customers coming back.  Examples of owned media include applications, digital content, digital currencies, online events, etc.

- Earned: media generally crated by customers, partners and press and is promoted to the benefit of the brand.  Examples of earned media includes PR news articles, blog posts, positive ratings, product reviews, awards and more.

In the article, Gilad makes a good point that paid and owned media – while nice to have – doesn’t necessarily motivate consumers into action.

Why?

Because consumers are already over saturated with paid or owned messaging all of which sounds pretty much the same with the ubiquitous call to action “download now!”  Consumers feel overburdened with generic marketing messages that do little to really inform or excite them into making a purchase or download.

Think about it.

When was the last time you clicked on a mobile promotional banner or followed a call-to-action?  If you’re like most of us, then your answer is “I don’t remember”.

However as Gilad suggests, earned media has greater value than paid or owned because it’s immediate third party validation.  It’s buzz. And buzz is good.

Like many people I know, I’m usually more motivated to try an app out if I hear about it from a trusted friend or colleague OR if I happen to stumble across a review, blog entry or post.

Word of mouth (WOM) or earned media is far more powerful a catalyst in the consumer decision making process than paid or owned media could ever be.   People are way more interested in hearing validation about an app from a third party then directly from the brand  / developer itself.

Gilad suggests that developers should consider focusing on a earned media strategy as a way to potentially increase downloads.   And I think this makes a tremendous amount of sense.

So here are a few tips for developers who are looking to influence their target audience into downloads:

1) Get your apps in front of the media.  Send them links or codes to encourage them to download and try the app.  The goal is to get them to write about your app favorably.

2) Leverage earned media – if someone writes a favorable article, review, blog post and the like  - do whatever you can to promote this valuable earned media. Post it on your home page, tweet about it, share on Facebook and Linked In, send to family and friends. You want others to see AND share your earned media.   The goal is to get consumers predisposed to your offering (positive messaging) so when they think about your app category, yours is the first app to come to mind.

3) Leverage mobile promotional channels with built in earned media – this means if you’re using any mobile promotional platforms like TapJoy or UrbanAirship or Drawbridge that you incorporate a reference to your earned media in any promotional campaign (i.e.) “4 stars from Common Sense Media” or “winner of the Parents Choice Award”.  The inclusion of your earned media into your promotions helps to validate your IP to consumers in the moment while they’re looking at any promotional creative.

In closing, earned media is one powerful tool to help developers get downloads.  It’s worth spending a little bit of money and effort to increase your PR visibility, app reviews, awards & recognition in order to drive downloads.     Try it and you won’t be disappointed.

 

– Tim D

 

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Frequently Asked Questions

What is YogiPlay?
YogiPlay is a break-though mobile learning app platform and personalized recommendation engine for children and their families.

YogiPlay provides
1. Meaningful insight into their children’s app learning and play
2. Customized app recommendations tailored to their children and
3. Access to quality, fun learning apps that engage, motivate and inspire children to learn.

What age is YogiPlay designed for?
YogiPlay is designed specifically for apps for children from ages 3 to 8.

What is YogiPlay’s mission?
YogiPlay’s mission is to help families turn smart-phones and tablets into true learning devices for their children!

Is YogiPlay free?
YogiPlay is free for families! The only charge is if you decide to purchase recommended apps, but you remain in control of that decision.

Who founded YogiPlay?
YogiPlay was founded by Cedric and Michal Sellin.

As Stanford graduates, engineers and most importantly parents of three young children, the Sellins saw an opportunity to turn mobile devices into smart learning tools for children.

How does YogiPlay work?
YogiPlay is simple to use. First complete the YogiPlay parent sign up process and account set-up. Then select the YogiPlay-boosted learning apps that are most appropriate for your child. You can choose these fun apps by curriculum skills like Literacy and Arts & Music, among others.

As your child begins to play with YogiPlay-boosted apps, the YogiPlay adaptive-learning engine will give you insight into your child’s mobile experiences, and begin to make recommendations for other meaningful apps your child should explore.

You can get all of these benefits by tapping the “YP” Parent Center icon in the homepage of all YogiPlay-boosted apps.

How do you choose which apps to recommend?
YogiPlay's team of learning and education experts - with more than 100 years’ experience - personally reviews apps using rigorous selection criteria, founded on a broad-based learning curriculum, to provide parents with age-specific recommendations.

What categories of learning apps does YogiPlay recommend?
YogiPlay recommends age-appropriate apps for children in the following categories, including:

Arts & Music
Learning for Life
Literacy
Mathematics
Physical Development

How is YogiPlay different from other mobile learning companies?
YogiPlay is different from other mobile learning companies in three ways:

1) YogiPlay is device and platform agnostic – In plain English, that means that YogiPlay works for most of the major mobile devices available, such as Apple’s iPhone & iPad, Android smart-phones and tablets and e-reader devices like the Kindle from Amazon and the Nook from Barnes & Noble.

2) All of YogiPlay’s age-appropriate content is reviewed, tested, classified (by subject or curriculum group) and leveled (by age) by our educational experts. So YogiPlay makes it easy for parents to find the right content to meet each child’s needs.

3) YogiPlay’s proprietary adaptive-learning engine consolidates insight on your child’s play and learning progress across devices, then makes customized recommendations for other apps to explore, tailored to each child

Will YogiPlay to sell to my children (via in-app purchases, for example)?
YogiPlay believes strongly that all parent features (including app purchasing) should be seen by parents, not by children. We do not market or advertise to your children in app. When you visit the password-protected parent center, only you can see personalized recommendations for apps. You remain in control of any purchase decisions!

Where does YogiPlay get its content?
YogiPlay has a robust partnership program with quality mobile learning app developers and content partners who prefer the premium YogiPlay experience for distributing their content.

How is YogiPlay funded?
YogiPlay is a venture-backed company funded by DN Capital.

Why the name "YogiPlay"?
"Yogi", because we were inspired by the holistic introspection of yoga; we want parents to get true, deep insight into their kids' mobile learning.
"Play", because that's what young kids want to do and how they learn.
YogiPlay: mobile fun and learning for your family!

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